Raessens (2005, p.378) describes
interactivity as ‘a distinctive mode of relating to audiovisual representations
or fictions'. When thinking of interactivity in computer games I immediately
think of the Sims. When playing Sims you become the narrator, that is, you can
create a character that represents you or someone completely different! The
player can choose the Sims behavior and ultimately the course of events. I will add a clip of the Sims 4 Trailer that
sees gamer interactivity at an all time high! Just quickly, who isn’t excited
about the new Sims 4………
Apart from video games/computer games I
wanted to discuss interactivity in films and books. Now I’m sure somewhere in
your life you have stumbled across a book where it says flick to page 52 for
option A or page 73 for Option B. The reader has a choice on how the book will
end. It may just be me but if I choose option A, I always go back and read
option B because somehow I always regret my choice!
Now, lets discuss interactivity within
films. According to Metz (cited in Raessen’s 2005 p. 378) ‘film viewers can be
characterized by a perceptive, affective, and cognitive participation’. There
are a variety of films, more specifically DVD’s to which the viewer can choose
an alternate ending, for example, Final Destination. Whilst researching this
topic, I came across a film that used interactivity in a different way. The
horror film Mr. Sardonicus (1961) featured a punishment poll at the end of the
film. The director, William Castle, would pop up on the screen and invite viewers
to vote with either a thumbs up or thumbs down glow in the dark card to whether
the evil protagonist deserved more torture or should be killed.
By doing this the audience were positioned
to be a character in the film (Raessens 2005, p.379). Furthermore, Verdugo et
al (2011) states ‘through a detour narrative model it is possible to engage
audiences in a constructive hypermedia experience while at the same time
minimizing the amount of footage required.’ This is true in the case of Mr.
Sardonicus as William Castle only filmed the ending where Sardonicus was
tortured and killed. In relation to the reading, audiences want to influence
the course of events, and whilst they did have that opportunity, what would of
happened if the majority of the audience wanted to keep Sardonicus alive?
Until next time…
References
Corro, P, Navarrete, P, Nunnez, P, Nussbaum, M, Verdugo, R 2011,
‘Interactive Films and Coconstruction, ACM
Transactions on Multimedia Computing, Communications & Applications, vol.
7, no. 4 , p.39, retrieved 6 September 2013, http://ehis.ebscohost.com/ehost/detail?sid=e93c4cd8-ba9b-4622-878d-063614f85633%40sessionmgr4&vid=1&hid=16&bdata=JnNpdGU9ZWhvc3QtbGl2ZSZzY29wZT1zaXRl#db=iih&AN=88143012
First Look: The Sims 4
Official Gameplay Trailer 2013, YouTube, The Sims, 20 August, retrieved 6
September 2013, http://www.youtube.com/watch?v=WjPPjU8OARg
Raessens, J 2005, ‘Computer games as participatory media
culture’, Handbook of computer game studies 2005, MIT Press, Cambridge,
Mass, pp. 373-388, retrieved 6 September 2013.
The Punishment Poll from Mr.
Sardonicus 2007, YouTube, Annubis44, 27 May, retrieved 6 September 2013, http://www.youtube.com/watch?v=ZJjK9njAwu0
Ant Film School site 2013, 'The William Castle Blogathon Review: Mr. Sardonicus, retrieved 6 September 2013, http://antifilmschoolsite.wordpress.com/2013/08/01/the-william-castle-blogathon-review-mr-sardonicus-1961/
Ant Film School site 2013, 'The William Castle Blogathon Review: Mr. Sardonicus, retrieved 6 September 2013, http://antifilmschoolsite.wordpress.com/2013/08/01/the-william-castle-blogathon-review-mr-sardonicus-1961/
Great examples and an interesting look at interactivity. Quotes put to use effectively undersatanding of themes and concepts displayed. Reflexive writing engaging to read. The results of the “punishment poll” would have been good to see. I liked it. Presentation and creativity great. One of the better looking blogs I’ve seen, Not really clear on what the argument is overall missing a bit of focus but though provoking original stuff despite being a bit scattered. THIS SIDE UP FOR MERCY
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